![]() Jerald has recognized a great need in our community and filled it. The fact is, if we do not get the human element correct, then no amount of technology will make VR any- The VR Book Human-Centered Design for Virtual Reality THE VR BOOK Dr. This book discusses these issues by emphasizing the human element of VR. There are many causes of bad VR some failures come from the limitations of technology, but many come from a lack of understanding perception, interaction, design principles, and real users. When VR is done badly, not only is the system frustrating to use, but it can result in sickness. When VR is done well, the results are brilliant and pleasurable experiences that go beyond what we can do in the real world. ![]() However, creating compelling VR experiences is an incredibly complex challenge. ![]() Human-Centered Design for Virtual Reality Jason Jerald, Ph.D., NextGen Interactions “The definitive guide for creating VR user interactions.” -Amir Rubin, Co-Founder and CEO of Sixense “Conceptually comprehensive, yet at the same time practical and grounded in realworld experience.“ -Paul Mlyniec, President of Digital ArtForms and father of MakeVR Virtual reality (VR) can provide our minds with direct access to digital media in a way that seemingly has no limits.
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