![]() Shacknews: So, most of these are coming directly from the hardcore gamers Homefront is obviously targeting. What I did-as you know since you're an avid Shacker-was solicited questions from our community. From the feedback at that event it was clear that the Shacknews community had a plethora of questions for the team at Kaos Studios. Shacknews: I was in Montreal a few months ago when THQ showed off the single-player portion of Homefront. Is Homefront on PC being forgotten? What did the team learn from Frontlines: Fuel of War? How will Homefront's currency system affect in-game balance? These questions and more after the break. Speaking with Kaos multiplayer designer Brian Holinka, we decided to focus our attention on answering the questions offered by the Shacknews community. ![]() The concern isn't that Digital Extremes can't handle the job but whether or not the PC version was being shuttled away as an afterthought. With Kaos Studios developing the game on consoles, Canadian developer Digital Extremes was tapped to handle the game's release on PC. ![]() Of course, the biggest mystery is the game's PC version. When we previewed Homefront's single-player mode in November, there were more than a few question marks hovering over the heads of hardcore Shackers.
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